More info See in Glossary by adding spring and damping forces. The suspension attempts to reach a Target Position A joint property to set the target position that the joint’s drive force should move it to. A better vehicle would have forces applied slightly below the vehicle centre of mass.Ĭenter of the wheel in object local space. When forceAppPointDistance = 0 the forces will be applied at the wheel base at rest. This is expected to be in metres from the base of the wheel at rest position along the suspension travel direction. This parameter defines the point where the wheel forces will applied. Suspension always extends downwards through the local Y-axis. Maximum extension distance of wheel suspension, measured in local space. This is a value of damping applied to a wheel. It can be used for objects other than wheels, but it is specifically designed for vehicles with wheels.įor guidance on using the Wheel Collider, see the Unity Wheel Collider tutorial. More info See in Glossary detection, wheel physics, and a slip-based tire friction model. It has built-in collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.
More info See in Glossary for grounded vehicles. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. The Wheel Collider is a special collider An invisible shape that is used to handle physical collisions for an object.